PRCPrometheus Research Corporation
Join the Discord

What's next

The roadmap

What is live, what is being built and what comes after. No dates, just what waits on what. The closer to the centre, the closer it is. Pick anything to see what it waits on and what waits on it.

Updated 16 October 2026 · 7 minute read

All 46 things

The closer to the centre, the sooner. Lines join what waits on what. Pick anything to see both ends.

LiveIn the game or the server now.14

  • The dig

    Detainees work faces in the Cut and haul spoil to the skip. Every stud of the site starts here.

    The works · Waits on nothing · Unlocks Budget and modules

  • The works bar

    The whole community's progress. Every module placed moves it, and when it fills, a new part of the site opens for everyone.

    The works · Waits on Budget and modules · Unlocks Floor 2, Three doors

  • Budget and modules

    Tonnes become budget, and Facilities spend it on modules: huts, fences, masts, lighting, generators.

    The works · Waits on The dig · Unlocks The works bar, A bigger catalogue

  • The supply ship

    It unloads at the pier, the truck carries supplies to the stores, and the server votes on what the next one carries.

    The works · Waits on nothing · Unlocks Deep materials

  • Five departments

    Detainee Labour, Facilities, Security, the Mobile Vanguard and Administrative, each with six grades.

    Departments · Waits on nothing · Unlocks Vanguard selection, Records and Medical

  • The way up out of the camp

    Detainee, Trusty, Ganger, then a release board and a way into any department.

    Departments · Waits on nothing

  • Vanguard selection

    Ten seats, earned in a selection op run in public.

    Departments · Waits on Five departments

  • Two ops a week

    A works shift every Wednesday and a site op every Saturday, both at 19:00 UTC.

    Operations · Waits on nothing · Unlocks The Saturday rotation, Duty roles at muster

  • The Saturday rotation

    Full shift, raid, riot, selection, inspection and, rarely, the find.

    Operations · Waits on Two ops a week

  • The promotion board

    Every Sunday, in public, with the numbers attached.

    Operations · Waits on nothing

  • The fragment archive

    Finds go in #fragment-archive and are never deleted. Some of them don't agree with each other.

    The story · Waits on nothing

  • The Risk Register

    The site's register of what it is dealing with. Entries unlock as the dig goes deeper.

    The story · Waits on nothing · Unlocks Register entry

  • Drift

    A number on the works board that climbs. Nobody will explain it yet.

    The story · Waits on nothing

  • Discord and CARAPACE

    The server and the site's own bot: applications, ranks, the daily status and the schedule.

    Community · Waits on nothing · Unlocks Ranks on Roblox, Appeals through the bot

Being builtWork on it has started.6

  • Pier Bay

    Where the site starts: Pier 1, Processing, Site Command, the camp, the Wire, the first dig face, the Adit, Fjord Station and Bay Lookout. It opens with the doors.

    The site · Waits on nothing · Unlocks The West, The doors open

  • The doors open

    The game opens properly. Everyone who joined before then keeps Founder, and it is never handed out again.

    Operations · Waits on Pier Bay · Unlocks Raids on a schedule, Winter, Supporter perks

  • The story so far

    One short public recap per chapter, so catching up takes minutes, not months.

    The story · Waits on nothing · Unlocks Catching up, A board in the camp

  • One website

    Orientation, the wiki and this roadmap in one place, with search.

    Community · Waits on nothing

  • Ranks on Roblox

    A rank set in Discord appears on Roblox by itself.

    Community · Waits on Discord and CARAPACE

  • Catching up

    /catchup and /whatis, so anyone who has been away is caught up in a minute.

    Community · Waits on The story so far

NextComes after what it waits on. Designed.8

LaterPlanned. Waits on things that are not done yet.10

  • High North

    Signal Hill's relay mast and radar, the Tarn Plateau, and logging in Long Valley.

    The site · Waits on The West

  • The South

    The Downs, where the Vanguard trains, and the ground for a permanent camp.

    The site · Waits on The West · Unlocks A second camp

  • A transport network

    More than one truck, and routes across the island.

    The works · Waits on The road west · Unlocks Boats you can steer

  • Boats you can steer

    For the fjord patrol, and for reaching the outer islands.

    The works · Waits on A transport network · Unlocks The outer islands

  • Research and Containment

    A real department, locked until the dig reaches something worth researching.

    Departments · Waits on Floor 2

  • A second camp

    A permanent camp in the south, and a second camp for Security to run.

    Departments · Waits on The South

  • More seasons

    Each season changes how the island looks and plays.

    Operations · Waits on Winter

  • Three doors

    One corridor inside the mountain ends in three doors that don't open yet.

    The story · Waits on The works bar

  • A board in the camp

    The works board and the story so far on a terminal inside the camp.

    Community · Waits on The story so far

  • Supporter perks

    Once there are players to support.

    Community · Waits on The doors open

ExploringAn idea we are working out. It might change shape.8

  • The outer islands

    Small islands off the coast: an old lighthouse, a weather station, a radar outpost and more.

    The site · Waits on Boats you can steer · Unlocks Outer island 4-B, Outer island 4-C, A Vanguard outpost

  • Outer island 4-B

    Classified.

    Classified. It is on this map because it exists.

    The site · Waits on The outer islands

  • Outer island 4-C

    Classified.

    Classified. It is on this map because it exists.

    The site · Waits on The outer islands

  • Deep materials

    Materials that only arrive by ship, which is what makes the manifest vote matter.

    The works · Waits on The supply ship

  • A Vanguard outpost

    A radar and Vanguard outpost out on the islands.

    Departments · Waits on The outer islands

  • Records and Medical

    Sections of Administrative, once it is big enough to need them.

    Departments · Waits on Five departments

  • Below the fourth floor

    Classified.

    Classified. It is on this map because it exists.

    The story · Waits on Floor 2

  • Register entry

    Classified.

    Classified. It is on this map because it exists.

    The story · Waits on The Risk Register