PRCPrometheus Research Corporation
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Departments and ranks

Departments

Six branches. You don't have to pick one on day one. Everyone starts in the camp, and after a session or two the departments start to mean something.

Updated 16 October 2026 · 4 minute read

Detainee Labour

CD · The prisoners

Mandate
The dig. Everything the site is built from comes out of the ground here.
A shift
Muster. Draw a tool. Walk out under escort to the Cut. Work a face for twenty minutes. Haul to the skip. Credits land.
An evening
  • Work a face in the Cut and haul spoil to the skip
  • Earn credits and days off your sentence, and spend them in the commissary
  • Work up to Trusty, then run a gang of four as a Ganger
  • Everything the site is built from comes out of your face. Every stud of it
Who it suits
Everyone. It is the default role, with no barrier, and it is meant to be good enough that people choose it on purpose.
Way in
The boat. No application, no interview, sixty seconds from joining to holding a tool.

Facilities Maintenance

FAC · The builders and the supply run

Mandate
Turn what is dug into what is built, and keep it supplied. Facilities is the branch that changes the map.
An evening
  • Engineering: spend the works budget on real structures and place them on the live map
  • Logistics: run the truck, work the docks, keep the stores and the commissary stocked
  • Argue about the build order, which is most of the job
  • Watch something you placed get walked through by a hundred people
Sections
  • Engineering & Technical E&T. Builds. Check the budget, pick a module from the catalogue, site it, place it.
  • Logistics LOG. Moves. Run the truck, manage the skip, unload the supply boat, stock the commissary.
Who it suits
Builders, and the people who like systems, routes and being the reason everything works.
Way in
An application plus one of: a screenshot of something you built, or a trial shift hauling.

Security Division

SEC · The guards

Mandate
Count them out, count them back, and keep the camp from becoming a riot.
A shift
Take the gate at the Wire. Run an escort to the dig face and stand it while it works. Head count at the top of the hour. Sweep a bunk row.
An evening
  • Hold the Wire and run the gate
  • Escort detainee gangs out to the face and back
  • Head counts on the hour, and contraband sweeps when something goes missing
  • The riot, when it comes, which it does
Who it suits
The largest branch, and the one most people join first. Structure, procedure and authority with rules attached.
Way in
An open application plus a short chat on procedure, not on lore.

Mobile Vanguard Force

MVF · The emergency team

Mandate
Answer the alarm. Everything else is waiting.
A shift
Kit check, patrol, wait. Then the alarm goes, and for fifteen minutes the Vanguard is the only thing anyone is watching.
An evening
  • Kit check, patrol the fjord, wait
  • Nothing at all, most nights
  • Then the alarm goes and for about fifteen minutes you are the only thing anyone is watching
  • Raids, breaches, and whatever comes up out of the adit
Who it suits
The smallest branch, capped at ten on purpose. For people who can stand being bored for the sake of being decisive later.
Way in
Selection, not application. G2 in Security or Facilities with a clean record, a supervisor's nomination, and a selection op run in public. Fail and you may try again after 30 days.

Administrative Branch

ADM · The office

Mandate
Keep the records. Every person, number, promotion and application passes through here and leaves a paper trail.
A shift
Process the intake when a boat lands. Run muster and file the count. Write up an incident report. Update the works ledger.
An evening
  • Sign people in when they arrive and give the detainees their numbers
  • Keep the works ledger straight so Facilities know what they can spend
  • Write up whatever happened at the face and file it
  • Run the archive, and decide what the Corporation admits to
Who it suits
People who like the paperwork of the genre: forms, stamps, redaction, numbers, filing. Also writers.
Way in
An open application with one writing sample: a two paragraph incident report from a prompt.

Site Command

CMD · Command

Mandate
Hold the story and the calendar, and make sure every other branch has someone accountable at the top of it.
An evening
  • Authorise operations and handle incidents
  • Chair the promotion boards, in public, with the numbers attached
  • Decide what is canon and what is not
  • Hand departments to people and then stay out of their way
Way in
You do not apply to Command. It is where a branch director goes after running their branch well.

Not departments

The Continuum Interest (CI)

The opposition. A role you are handed for one op and take off afterwards. No ladder, no application.

Research and Containment

A real department, locked until the dig reaches something worth researching.

Founder

A permanent honour for everyone who joined before the doors. It sits beside the ranks, not on them.