PRCPrometheus Research Corporation
Join the Discord

The game

The camp

Everyone starts here. The camp is the tutorial, and the only thing to learn is the dig.

Updated 16 October 2026 · 2 minute read

You step off the boat, you're processed in about a minute, and you're holding a tool. Detainee Labour is a real department with a real ladder, and a detainee can get somewhere without stopping being a detainee.

The detainee ladder

RungHow you get thereWhat you get
D0 UnprocessedStep off the boatA number and a jumpsuit
D1 DetaineeProcessing, about a minuteTools, faces, credits, the commissary
D2 TrustyThree clean shifts at outputUnescorted inside the camp, a better commissary, a camp job: cook, orderly, clerk
D3 GangerAn Overseer's sign-offRuns a gang of four, takes a cut of its output, chooses the face
TS Time-ServedA release board, at a credit thresholdLeaves the camp, may apply to any branch with a recommendation, and skips the trial week

In the fiction, a release is a sentence discharged and a contract converted: the Corporation offers site employment to discharged detainees because the licence makes leaving the island difficult.

Who runs it

A small staff administers the camp: the Superintendent of Labour sets the work programme and chairs release boards, the Labour Overseer assigns gangs to faces and signs off Trusties, and the Muster Clerk takes the roll and logs output. Security guards it. They are not the same people.

Consequences inside the fiction

The camp needs consequences to feel like a camp. Every one of them is short and administrative.

If youWhat happens
Missing musterDays added to your sentence
ContrabandItem confiscated, credits docked
Refusing a work detailCommissary suspended for a shift
FightingSolitary: a timed room, five minutes at most
Escape attemptDays added, Trusty status revoked

Solitary is capped at five minutes, for everyone, with no exceptions. A punishment that takes a player out of the game for longer than that isn't roleplay.